Сделайте, Пожалуйста, Плагины.

Baraka552

New Member
Мне нужны такие, чтобы при выборе снайперских винтовок был луч, похожий на admin_hook. Но только луч!

Ещё один плагин… Кому не сложно, то, чтобы когда ты убил кого–то, то оно показывало, куда ты попал. Как в statsx_shell, только когда ты убил, а не тебя убили! :)

Кстати, вопрос по statsx_shell: у меня показывает то, куда я попал и сколько раз и наоборот только после первого раунда, потом не показывает! В чём проблема?
 

Bos93

VIP
Мне нужны такие, чтобы при выборе снайперских винтовок был луч, похожий на admin_hook. Но только луч!
Код:
#include <amxmodx>

new bullets[ 33 ]
new m_spriteTexture

public plugin_init()
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	
public plugin_precache()
	m_spriteTexture = precache_model("sprites/dot.spr")

public make_tracer(id)
{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AWP || wpnid == CSW_SG550 || wpnid == CSW_G3SG1 ) ) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
 

Baraka552

New Member
Код:
#include <amxmodx>

new bullets[ 33 ]
new m_spriteTexture

public plugin_init()
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	
public plugin_precache()
	m_spriteTexture = precache_model("sprites/dot.spr")

public make_tracer(id)
{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AWP || wpnid == CSW_SG550 || wpnid == CSW_G3SG1 ) ) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
Это почти оно, но надо чтоб было не при выстреле, а чтоб именно когда взял оружие. И чтобы луч был направлен в зависимости от того, куда ты смотришь.
 

alexxx

New Member
хех)
Ну тогда тогда заказывай скриптера который тебе это будет делать а не проси чтобы тебе делали на халяву
 

Bos93

VIP
Код:
#include <amxmodx>

new sprite
new numwpns
new weapons[32]

public plugin_init()
{
	register_plugin("Lasers","0.2b","Toster v2.1")
	
	register_cvar("ls_enabled", "1", ADMIN_KICK)
	register_cvar("ls_line", "1", ADMIN_KICK)
	register_cvar("ls_dist", "40", ADMIN_KICK)
	register_cvar("ls_wpns", "0;4;6;9;25;29;", ADMIN_KICK)
	register_cvar("ls_r", "255", ADMIN_KICK)
	register_cvar("ls_g", "0", ADMIN_KICK)
	register_cvar("ls_b", "0", ADMIN_KICK)
	register_cvar("ls_teamcolors", "1", ADMIN_KICK)
	
	if(get_cvar_num("ls_teamcolors")>1)
	{
	  new cv[8]
	  
	  for(new i=1; i<=get_cvar_num("ls_teamcolors"); i++)
	  {
	    format(cv, 8, "ls_r%d", i)
	    register_cvar(cv, "255", ADMIN_KICK)
	    
	    cv[3] = 'g'
	    register_cvar(cv, "0", ADMIN_KICK)
	    
	    cv[3] = 'b'
	    register_cvar(cv, "0", ADMIN_KICK)
	  }
	}
	
	getwpns()
}

public getwpns()
{
	new txt[64]
	new wpns[3]
	
	get_cvar_string("ls_wpns", txt, 64)
	add(txt, 64, " ")
	
	for(numwpns = 0; contain(txt, ";")!=-1; numwpns++)
	{
	  strtok(txt, wpns, 3, txt, 64, ';')
	  weapons[numwpns] = str_to_num(wpns)
	}
}

public plugin_precache() 
{
	sprite = precache_model("sprites/white.spr")
}

public client_PreThink(id)
{
	if(!is_user_alive(id)||get_cvar_num("ls_enabled")!=1) return PLUGIN_HANDLED
	
	
	if(get_user_weapon(id) != CSW_AWP || get_user_weapon(id) != CSW_SG550 || get_user_weapon(id) != CSW_G3SG1)

	{
	return PLUGIN_HANDLED;
	}
	
	new clip, ammo
	new w = get_user_weapon(id, clip, ammo)
	for(new i=0; i<numwpns; i++) if(w == weapons[i]) return PLUGIN_HANDLED
	
	new s[3], e[3]
	new m[3], one
	new f[3]
	
	get_user_origin(id, e, 3)
	
	if(get_cvar_num("ls_line") != 0)
	{
	  get_user_origin(id, s, 1)
	
	  for(new i=0; i<3; i++)
	  {
	    m[i] = s[i] - e[i]
	    if(m[i] < 0) f[i] = m[i] * -1
	    else f[i] = m[i]
	  }

	  if(get_cvar_num("ls_dist")!=0) one = (f[0]+f[1]+f[2]) / get_cvar_num("ls_dist")
	  if(one != 0)for(new i=0; i<3; i++) s[i] = s[i] - m[i] / one
	}
	
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte ( 0 )  
	
	if(get_cvar_num("ls_line") != 0)
	{
	  write_coord (s[0])
	  write_coord (s[1])
	  write_coord (s[2] - 1)
	  write_coord (e[0])
	  write_coord (e[1])
	  write_coord (e[2])
	}
	else
	{
	  write_coord (e[0] + 1)
	  write_coord (e[1] + 1)
	  write_coord (e[2] + 1)
	  write_coord (e[0] - 1)
	  write_coord (e[1] - 1)
	  write_coord (e[2] - 1)
	}
	
	write_short(sprite)
	write_byte (0)      						
	write_byte (10)     						
	write_byte (1)

	write_byte (5)   						
	write_byte (0)    
	
	if(get_cvar_num("ls_teamcolors")>1)
	{
	  new cv[8]
	  format(cv, 8, "ls_r%d", get_user_team(id))
	  write_byte (get_cvar_num(cv)) 	
	  
	  cv[3] = 'g'
	  write_byte (get_cvar_num(cv))
	  
	  cv[3] = 'b'
	  write_byte (get_cvar_num(cv))
	}
	else
	{
	  write_byte (get_cvar_num("ls_r")) 			
	  write_byte (get_cvar_num("ls_g"))
	  write_byte (get_cvar_num("ls_b"))
	}
	
	write_byte (255)     						
	write_byte (10)      						
	message_end()
	
	return PLUGIN_HANDLED
}
 
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