Нужна Помощь

colosseo

New Member
Короче мне нужно с этого плагина http://makeserver.ru/mody/1680-knife-mod.html перетащить модели ножей в этот плагин http://makeserver.ru/plaginy/16281-knife-model-selector_rus-new-models.html
Тоесть чтобы в меню выбора ножа были ножи с 1 палгина. Ну или наоборот.(со 2) Короче обьеденить модельки ножей в 1 менюху..с меня +
 

csp_DOS

Рассвет мертвецов
Качаеш ЭТОТ плагин.Там есть файлик knifes.ini там можно добавлять или убирать модели ножей.Обьеденить тут не сложно.Качаеш ЭТОТ ,из него вытаскиваеш модели и делаеш так как я выше описал.
Помог?+ ставь :sweat:
 

colosseo

New Member
блина.Beast тоже так написал я всё сделал...Но на сервер теперь не заходит пишет Проверка ресурсов и всё..чо делать или я чото не атк сделал?
[SETTINGS]
ENABLE = 1
MENU_NAME = Knife меню
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Only Admins)"
CURRENT = "!y(Current)"
COMMANDS = /knifes, /knife
[/]


[Default Knife]
P_MODEL = models/knife_rus/machete/p_default Knife.mdl
V_MODEL = models/knife_rus/pirate/v_default Knife.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Живадёрский (нож)]
P_MODEL = models/knife_rus/)I(uBadep/p_)I(uBadep.mdl
V_MODEL = models/knife_rus/)I(uBadep/v_)I(uBadep.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[бейсбольная бита]
P_MODEL = models/knife_rus/6uta/p_6uta.mdl
V_MODEL = models/knife_rus/6uta/v_6uta.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[чёрно-белый (нож)]
P_MODEL = models/knife_rus/black/p_black.mdl
V_MODEL = models/knife_rus/black/v_black.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[джедайский меч]
P_MODEL = models/knife_rus/djd/p_djd.mdl
V_MODEL = models/knife_rus/djd/v_djd.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[кружка]
P_MODEL = models/knife_rus/Kpyjka/p_Kpyjka.mdl
V_MODEL = models/knife_rus/Kpyjka/v_Kpyjka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч]
P_MODEL = models/knife_rus/Me4/p_Me4.mdl
V_MODEL = models/knife_rus/Me4/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me4.mdl
V_MODEL = models/knife_rus/Me41/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[палка]
P_MODEL = models/knife_rus/naJIka/p_naJIka.mdl
V_MODEL = models/knife_rus/naJIka/v_naJIka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Пиратский (нож)]
P_MODEL = models/knife_rus/pirate/p_pirate.mdl
V_MODEL = models/knife_rus/pirate/v_pirate.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Machete]
P_MODEL = models/knife_rus/machete/p_machete.mdl
V_MODEL = models/knife_rus/pirate/v_machete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Bak Knife]
P_MODEL = models/knife_rus/machete/p_bak Knife.mdl
V_MODEL = models/knife_rus/pirate/v_bak Knife.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Pocket Knife]
P_MODEL = models/knife_rus/machete/p_pocket Knife.mdl
V_MODEL = models/knife_rus/pirate/v_pocket Knife.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Butcher Knife]
P_MODEL = models/knife_rus/machete/p_butcher Knife.mdl
V_MODEL = models/knife_rus/pirate/v_butcher Knife.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =


Модели и звуки с 2х плагинов залил на сервер..
 

colosseo

New Member
нашёл ошибку....теперь вышло так:
[SETTINGS]
ENABLE = 1
MENU_NAME = Knife меню
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Only Admins)"
CURRENT = "!y(Current)"
COMMANDS = /knifes, /knife
[/]


[Default Knife]
P_MODEL = models/knife_rus/machete/p_default.mdl
V_MODEL = models/knife_rus/pirate/v_default.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Живадёрский (нож)]
P_MODEL = models/knife_rus/)I(uBadep/p_)I(uBadep.mdl
V_MODEL = models/knife_rus/)I(uBadep/v_)I(uBadep.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[бейсбольная бита]
P_MODEL = models/knife_rus/6uta/p_6uta.mdl
V_MODEL = models/knife_rus/6uta/v_6uta.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[чёрно-белый (нож)]
P_MODEL = models/knife_rus/black/p_black.mdl
V_MODEL = models/knife_rus/black/v_black.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[джедайский меч]
P_MODEL = models/knife_rus/djd/p_djd.mdl
V_MODEL = models/knife_rus/djd/v_djd.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[кружка]
P_MODEL = models/knife_rus/Kpyjka/p_Kpyjka.mdl
V_MODEL = models/knife_rus/Kpyjka/v_Kpyjka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч]
P_MODEL = models/knife_rus/Me4/p_Me4.mdl
V_MODEL = models/knife_rus/Me4/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me4.mdl
V_MODEL = models/knife_rus/Me41/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[палка]
P_MODEL = models/knife_rus/naJIka/p_naJIka.mdl
V_MODEL = models/knife_rus/naJIka/v_naJIka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Пиратский (нож)]
P_MODEL = models/knife_rus/pirate/p_pirate.mdl
V_MODEL = models/knife_rus/pirate/v_pirate.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Machete]
P_MODEL = models/knife_rus/machete/p_machete.mdl
V_MODEL = models/knife_rus/pirate/v_machete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Bak Knife]
P_MODEL = models/knife_rus/machete/p_bak.mdl
V_MODEL = models/knife_rus/pirate/v_bak.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Pocket Knife]
P_MODEL = models/knife_rus/machete/p_pocket.mdl
V_MODEL = models/knife_rus/pirate/v_pocket.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Butcher Knife]
P_MODEL = models/knife_rus/machete/p_butcher.mdl
V_MODEL = models/knife_rus/pirate/v_butcher.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

Но всёранво не заходит на серв Проверка ресурсов и стоит.в консоле ошибка
Error: server failed to transmit file 'sound/misc/chucky.wav'
Error: server failed to transmit file 'models/knife_rus/'
Error: server failed to transmit file 'models/knife_ru

все модели и звуки с палгинов загрузил на серв.чо за фигня... :sad:
 

_BeasT_

йа флудерко_0 xD
неправильно конечно
название папок и моделей должны быть одинковыми
т.е.
не так
P_MODEL = models/knife_rus/machete/p_butcher Knife.mdl
V_MODEL = models/knife_rus/pirate/v_butcher Knife.mdl

а вот так
P_MODEL = models/knife_rus/butcher/p_butcher.mdl
V_MODEL = models/knife_rus/butcher/v_butcher.mdl

и названия моделей без пробелов
исправляй везде где наколякал
 

colosseo

New Member
неправильно конечно
название папок и моделей должны быть одинковыми
т.е.
не так
P_MODEL = models/knife_rus/machete/p_butcher Knife.mdl
V_MODEL = models/knife_rus/pirate/v_butcher Knife.mdl

а вот так
P_MODEL = models/knife_rus/butcher/p_butcher.mdl
V_MODEL = models/knife_rus/butcher/v_butcher.mdl

и названия моделей без пробелов
исправляй везде где наколякал
всё исправил.вот:
[SETTINGS]
ENABLE = 1
MENU_NAME = Knife меню
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Only Admins)"
CURRENT = "!y(Current)"
COMMANDS = /knifes, /knife
[/]


[Default Knife]
P_MODEL = models/knife_rus/default/p_default.mdl
V_MODEL = models/knife_rus/default/v_default.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Живадёрский (нож)]
P_MODEL = models/knife_rus/)I(uBadep/p_)I(uBadep.mdl
V_MODEL = models/knife_rus/)I(uBadep/v_)I(uBadep.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[бейсбольная бита]
P_MODEL = models/knife_rus/6uta/p_6uta.mdl
V_MODEL = models/knife_rus/6uta/v_6uta.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[чёрно-белый (нож)]
P_MODEL = models/knife_rus/black/p_black.mdl
V_MODEL = models/knife_rus/black/v_black.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[джедайский меч]
P_MODEL = models/knife_rus/djd/p_djd.mdl
V_MODEL = models/knife_rus/djd/v_djd.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[кружка]
P_MODEL = models/knife_rus/Kpyjka/p_Kpyjka.mdl
V_MODEL = models/knife_rus/Kpyjka/v_Kpyjka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч]
P_MODEL = models/knife_rus/Me4/p_Me4.mdl
V_MODEL = models/knife_rus/Me4/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me4.mdl
V_MODEL = models/knife_rus/Me41/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[палка]
P_MODEL = models/knife_rus/naJIka/p_naJIka.mdl
V_MODEL = models/knife_rus/naJIka/v_naJIka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Пиратский (нож)]
P_MODEL = models/knife_rus/pirate/p_pirate.mdl
V_MODEL = models/knife_rus/pirate/v_pirate.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Machete]
P_MODEL = models/knife_rus/machete/p_machete.mdl
V_MODEL = models/knife_rus/machete/v_machete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Bak Knife]
P_MODEL = models/knife_rus/bak/p_bak.mdl
V_MODEL = models/knife_rus/bak/v_bak.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Pocket Knife]
P_MODEL = models/knife_rus/pocket/p_pocket.mdl
V_MODEL = models/knife_rus/pocket/v_pocket.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Butcher Knife]
P_MODEL = models/knife_rus/butcher/p_butcher.mdl
V_MODEL = models/knife_rus/butcher/v_butcher.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =


а насчёт названия моделей я тебя не понял....я переделанный код пробнул всёранво не пашет( возможно из за названия моделей о которых ты грил и о которых я не понял)
 

_BeasT_

йа флудерко_0 xD
[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me4.mdl
V_MODEL = models/knife_rus/Me41/v_Me4.mdl

--------->

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me41.mdl
V_MODEL = models/knife_rus/Me41/v_Me41.mdl
 

colosseo

New Member
[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me4.mdl
V_MODEL = models/knife_rus/Me41/v_Me4.mdl

--------->

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me41.mdl
V_MODEL = models/knife_rus/Me41/v_Me41.mdl
Блин нехрена оно не выходит у меня...Кто может переделать...
[SETTINGS]
ENABLE = 1
MENU_NAME = Knife меню
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Only Admins)"
CURRENT = "!y(Current)"
COMMANDS = /knifes, /knife
[/]


[Default Knife]
P_MODEL = models/knife_rus/default/p_default.mdl
V_MODEL = models/knife_rus/default/v_default.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Живадёрский (нож)]
P_MODEL = models/knife_rus/)I(uBadep/p_)I(uBadep.mdl
V_MODEL = models/knife_rus/)I(uBadep/v_)I(uBadep.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[бейсбольная бита]
P_MODEL = models/knife_rus/6uta/p_6uta.mdl
V_MODEL = models/knife_rus/6uta/v_6uta.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[чёрно-белый (нож)]
P_MODEL = models/knife_rus/black/p_black.mdl
V_MODEL = models/knife_rus/black/v_black.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[джедайский меч]
P_MODEL = models/knife_rus/djd/p_djd.mdl
V_MODEL = models/knife_rus/djd/v_djd.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[кружка]
P_MODEL = models/knife_rus/Kpyjka/p_Kpyjka.mdl
V_MODEL = models/knife_rus/Kpyjka/v_Kpyjka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч]
P_MODEL = models/knife_rus/Me4/p_Me4.mdl
V_MODEL = models/knife_rus/Me4/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me41.mdl
V_MODEL = models/knife_rus/Me41/v_Me41.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[палка]
P_MODEL = models/knife_rus/naJIka/p_naJIka.mdl
V_MODEL = models/knife_rus/naJIka/v_naJIka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Пиратский (нож)]
P_MODEL = models/knife_rus/pirate/p_pirate.mdl
V_MODEL = models/knife_rus/pirate/v_pirate.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Machete]
P_MODEL = models/knife_rus/machete/p_machete.mdl
V_MODEL = models/knife_rus/machete/v_machete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Bak Knife]
P_MODEL = models/knife_rus/bak/p_bak.mdl
V_MODEL = models/knife_rus/bak/v_bak.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Pocket Knife]
P_MODEL = models/knife_rus/pocket/p_pocket.mdl
V_MODEL = models/knife_rus/pocket/v_pocket.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Butcher Knife]
P_MODEL = models/knife_rus/butcher/p_butcher.mdl
V_MODEL = models/knife_rus/butcher/v_butcher.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

у меня нечего не выходит....Пишет Проверка ресурсов и не заходит(.хелп(
 

TrE_97

New Member
Вот попробуй так вставить в конфиг
[SETTINGS]
ENABLE = 1
MENU_NAME = Knife меню
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Only Admins)"
CURRENT = "!y(Current)"
COMMANDS = /knifes, /knife
[/]


[Default Knife]
P_MODEL = models/knife_rus/default/p_default.mdl
V_MODEL = models/knife_rus/default/v_default.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Живадёрский (нож)]
P_MODEL = models/knife_rus/)I(uBadep/p_)I(uBadep.mdl
V_MODEL = models/knife_rus/)I(uBadep/v_)I(uBadep.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[бейсбольная бита]
P_MODEL = models/knife_rus/6uta/p_6uta.mdl
V_MODEL = models/knife_rus/6uta/v_6uta.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[чёрно-белый (нож)]
P_MODEL = models/knife_rus/black/p_black.mdl
V_MODEL = models/knife_rus/black/v_black.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[джедайский меч]
P_MODEL = models/knife_rus/djd/p_djd.mdl
V_MODEL = models/knife_rus/djd/v_djd.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[кружка]
P_MODEL = models/knife_rus/Kpyjka/p_Kpyjka.mdl
V_MODEL = models/knife_rus/Kpyjka/v_Kpyjka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч]
P_MODEL = models/knife_rus/Me4/p_Me4.mdl
V_MODEL = models/knife_rus/Me4/v_Me4.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[меч 1]
P_MODEL = models/knife_rus/Me41/p_Me41.mdl
V_MODEL = models/knife_rus/Me41/v_Me41.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[палка]
P_MODEL = models/knife_rus/naJIka/p_naJIka.mdl
V_MODEL = models/knife_rus/naJIka/v_naJIka.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Пиратский (нож)]
P_MODEL = models/knife_rus/pirate/p_pirate.mdl
V_MODEL = models/knife_rus/pirate/v_pirate.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Machete]
P_MODEL = models/knife_rus/machete/p_machete.mdl
V_MODEL = models/knife_rus/machete/v_machete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Bak Knife]
P_MODEL = models/knife_rus/bak/p_bak.mdl
V_MODEL = models/knife_rus/bak/v_bak.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Pocket Knife]
P_MODEL = models/knife_rus/pocket/p_pocket.mdl
V_MODEL = models/knife_rus/pocket/v_pocket.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =

[Butcher Knife]
P_MODEL = models/knife_rus/butcher/p_butcher.mdl
V_MODEL = models/knife_rus/butcher/v_butcher.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
Теперь нужно по создавать папки которых не хватает.
Например:
В конфиге у нас прописано
Код:
 P_MODEL = models/knife_rus/butcher/p_butcher.mdl
 V_MODEL = models/knife_rus/butcher/v_butcher.mdl
И нужна папка butcher.Идешь в папку models ->knife_rus -> и создаешь папку под названием butcher.Когда создашь закидывай модели в папку :
Код:
p_butcher.mdl
v_butcher.mdl
И так со всеми ножами у которых нету папок
 

colosseo

New Member
http://makeserver.ru/plaginy/16281-knife-model-selector_rus-new-models.html как меню вызвать....командой /knife u/\u /knifes не вылазет меню но уже заходит на сервер....

если чо то я всё позаменял..И папки посоздавал .ошибок нету...на сервре заходит..не рабоатет короче плагин шоль...
 

colosseo

New Member
вот исходник плагина knife selector
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

new const KNIFE_VERSION[] = "2.2"
new const KNIFE_FILE[] = "addons/amxmodx/configs/knifes.ini"

#define KNIFE_NAME 0
#define KNIFE_P_MODEL 1
#define KNIFE_V_MODEL 2
#define KNIFE_ACCESS 12

new const g_TypeList[][] = { "NAME", "P_MODEL", "V_MODEL", "DEPLOY", "HIT1", "HIT2", "HIT3", "HIT4",\
"HITWALL", "SLASH1", "SLASH2", "STAB", "ACCESS" }

new const g_Default_Knife[][] = { "Default", "models/p_knife.mdl", "models/v_knife.mdl", "weapons/knife_deploy1.wav",\
"weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav",\
"weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav",\
"weapons/knife_stab.wav", "" }

new Array:gx_InfoData[13]
new Array:gx_InfoCommands
new g_PlrModelNum[33]

new bool:g_bIsAlive[33]

#define m_pPlayer 41
#define IsValidPlr(%1) ( 1 <= %1 <= g_iMaxPlayers )

new g_cvar_menu_drop, g_cvar_enable, g_cvar_menuname[64], g_cvar_no4you[32], g_cvar_current[32]
new g_iMaxPlayers

public plugin_precache()
{
register_plugin("Knife Selector", KNIFE_VERSION, "ReymonARG")
register_cvar("knife_selector", KNIFE_VERSION, FCVAR_SPONLY | FCVAR_SERVER)
g_iMaxPlayers = get_maxplayers()

static i
for( i = 0; i < 13; i++)
{
gx_InfoData = ArrayCreate(128, 1)
}
gx_InfoCommands = ArrayCreate(32, 1)

load_knifes_list()

register_clcmd("say", "Hook_Say")
register_clcmd("say_team", "Hook_Say")

RegisterHam(Ham_Item_Deploy, "weapon_knife", "weapon_change", 1)
RegisterHam(Ham_CS_Item_CanDrop, "weapon_knife", "weapon_drop", 1)
RegisterHam(Ham_Spawn, "player", "fw_Spawn_post", 1)
RegisterHam(Ham_Killed, "player", "fw_Killed_post", 1)
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_ClientPutInServer, "fw_ClientPutInServer")
register_forward(FM_ClientDisconnect, "fw_Killed_post")
}

/*==================================================================================================
[Stock`s & Some Func`s :D]
==================================================================================================*/
stock load_knifes_list()
{
static StrData[150], StrLeft[32], StrRight[128], i, InfoNum, len, len2
static f, bool:IsInSettings; IsInSettings = true

if( !(f = fopen(KNIFE_FILE, "rt") ) )
return set_fail_state("Plugin canґt Found Knife File")

for( i = 0; i < 13; i++)
ArrayPushString(gx_InfoData, g_Default_Knife)

while( !feof(f) )
{
fgets(f, StrData, 149)
if( StrData[0] == '/' && StrData[1] == '/' || StrData[0] == ';' || StrData[0] == ' ' || StrData[0] == '^n') continue
replace(StrData, 149, "^n", "")

if( StrData[0] != '[' && IsInSettings )
{
strtok(StrData, StrLeft, 31, StrRight, 127, '=')
trim(StrLeft); trim(StrRight)

if( equali(StrLeft, "ENABLE") )
{
g_cvar_enable = str_to_num(StrRight)
}
else if( equali(StrLeft, "MENU_IN_DROP") )
{
g_cvar_menu_drop = str_to_num(StrRight)
}
else if( equali(StrLeft, "MENU_NAME") )
{
copy(g_cvar_menuname, 63, StrRight)
remove_quotes(g_cvar_no4you)
replace_menu_colors(g_cvar_menuname, 63)
}
else if( equali(StrLeft, "NO_FOR_YOU") )
{
copy(g_cvar_no4you, 31, StrRight)
remove_quotes(g_cvar_no4you)
replace_menu_colors(g_cvar_no4you, 31)
}
else if( equali(StrLeft, "CURRENT") )
{
copy(g_cvar_current, 31, StrRight)
remove_quotes(g_cvar_current)
replace_menu_colors(g_cvar_current, 31)
}
else if( equali(StrLeft, "COMMANDS") )
{
while( StrRight[0] != 0 && strtok(StrRight, StrLeft, 31, StrRight, 127, ',') )
{
trim(StrLeft); trim(StrRight); remove_quotes(StrLeft)
ArrayPushString(gx_InfoCommands, StrLeft)
}
}

continue
}
else if( StrData[0] == '[' && StrData[1] == '/' && IsInSettings )
{
IsInSettings = false
}
else if( !IsInSettings )
{
if( StrData[0] == '[' )
{
len = ArraySize(gx_InfoData[KNIFE_NAME])
for( i = 1; i < 13; i++)
{
len2 = ArraySize(gx_InfoData )
while( len > len2 )
{
ArrayPushCell(gx_InfoData, 0)
len2++
}
while( len < len2 )
{
ArrayDeleteItem(gx_InfoData, --len2)
}
}

replace(StrData, 149, "]", "")
ArrayPushString(gx_InfoData[0], StrData[1])

continue
}
else
{
strtok(StrData, StrLeft, 31, StrRight, 127, '=')
trim(StrLeft); trim(StrRight); remove_quotes(StrRight)

InfoNum = search_array_num(StrLeft)
if( InfoNum != -1 )
{
ArrayPushString(gx_InfoData[InfoNum], StrRight)
}

continue
}
}
}

len = ArraySize(gx_InfoData[KNIFE_NAME])
for( i = 1; i < 13; i++)
{
len2 = ArraySize(gx_InfoData )
while( len > len2 )
{
ArrayPushCell(gx_InfoData, 0)
len2++
}
while( len < len2 )
{
ArrayDeleteItem(gx_InfoData, --len2)
}
}

precache_knifes()
return len
}

stock search_array_num( const StrData[] )
{
static i
for( i = 1; i < sizeof(g_TypeList); i++)
{
if( equali(g_TypeList, StrData) )
return i
}

return -1
}

stock precache_knifes()
{
static i, j, R, StrData[128], len; len = ArraySize(gx_InfoData[KNIFE_NAME])

for( i = 0; i < len; i++)
{
for( j = 1; j < 12; j++)
{
ArrayGetString(gx_InfoData[j], i, StrData, 127)
if( StrData[0] )
{
R = knifes_file_exists(j, StrData)
if( R != -1 )
{
engfunc(R, StrData)
}
else
{
ArraySetCell(gx_InfoData[j], i, 0)
}
}
}

ArrayGetString(gx_InfoData[KNIFE_ACCESS], i, StrData, 127)
ArraySetCell(gx_InfoData[KNIFE_ACCESS], i, read_flags(StrData))
}

return 1
}

stock knifes_file_exists(const num, const DIR[])
{
static R, Buffer[135]
if( num != KNIFE_V_MODEL && num != KNIFE_P_MODEL )
{
formatex(Buffer, 134, "sound/")
R = EngFunc_PrecacheSound
}
else
{
Buffer[0] = '^0' // Reset Because is a static
R = EngFunc_PrecacheModel
}
add(Buffer, 134, DIR)

if( file_exists(Buffer) )
return R

return -1
}

stock knifes_set_models(id)
{
static StrData[128]

ArrayGetString(gx_InfoData[KNIFE_P_MODEL], g_PlrModelNum[id], StrData, 127)
set_pev(id, pev_weaponmodel2, StrData[0] ? StrData : g_Default_Knife[KNIFE_P_MODEL])

ArrayGetString(gx_InfoData[KNIFE_V_MODEL], g_PlrModelNum[id], StrData, 127)
set_pev(id, pev_viewmodel2, StrData[0] ? StrData : g_Default_Knife[KNIFE_V_MODEL])

return 1
}

stock replace_menu_colors(string[], len)
{
replace_all(string, len, "!r", "\r")
replace_all(string, len, "!y", "\y")
replace_all(string, len, "!w", "\w")
replace_all(string, len, "!d", "\d")

return 1
}

/*==================================================================================================
[ForWard`s CallBack`s :D]
==================================================================================================*/
public weapon_change( iEnt )
{
if( !pev_valid(iEnt) )
return HAM_IGNORED

static id; id = get_pdata_cbase(iEnt, m_pPlayer, 4)
knifes_set_models(id)

return HAM_IGNORED
}

public weapon_drop( iEnt )
{
if( !pev_valid(iEnt) || !g_cvar_menu_drop || !g_cvar_enable )
return HAM_IGNORED

static id; id = get_pdata_cbase(iEnt, m_pPlayer, 4)

main_menu(id)

return HAM_IGNORED
}

public fw_Spawn_post( id )
{
g_bIsAlive[id] = true
}

public fw_Killed_post( id )
{
g_bIsAlive[id] = false
}

public fw_ClientPutInServer( id )
{
g_PlrModelNum[id] = 0
}

public fw_EmitSound(iEnt, iChannel, const Sound[] )
{
if( !IsValidPlr(iEnt) || !g_bIsAlive[iEnt] || ( iChannel != 1 && iChannel != 3 ) )
return FMRES_IGNORED

static i, StrData[128]
for( i = 3; i < 13; i++ )
{
if( equali(g_Default_Knife, Sound) )
{
ArrayGetString(gx_InfoData, g_PlrModelNum[iEnt], StrData, 127)
if( StrData[0] )
{
engfunc(EngFunc_EmitSound, iEnt, CHAN_WEAPON, StrData, 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else
{
return FMRES_IGNORED
}
}
}

return FMRES_IGNORED
}

public Hook_Say( id )
{
static i, StrData[32], StrSay[32], len
read_args(StrSay, 31); len = ArraySize(gx_InfoCommands)
remove_quotes(StrSay)

for( i = 0; i < len; i++)
{
ArrayGetString(gx_InfoCommands, i, StrData, 31)

if( equali(StrData, StrSay) )
{
main_menu(id)
return PLUGIN_HANDLED
}
}

return PLUGIN_CONTINUE
}

/*==================================================================================================
[Menu Settings Part :D]
==================================================================================================*/
stock main_menu(id, page=0)
{
if( !g_cvar_enable )
return PLUGIN_HANDLED

static menu; menu = menu_create(g_cvar_menuname, "main_menu_func")

static i, StrData[64], len, PlrFlags, Flags
len = ArraySize(gx_InfoData[KNIFE_NAME]); PlrFlags = get_user_frags(id)
for( i = 0; i < len; i++)
{
ArrayGetString(gx_InfoData[KNIFE_NAME], i, StrData, 63)
Flags = ArrayGetCell(gx_InfoData[KNIFE_ACCESS], i)
if( !(PlrFlags & Flags) && Flags )
{
format(StrData, 63, "\d%s \R%s", StrData, g_cvar_no4you)
}
else if( i == g_PlrModelNum[id] )
{
format(StrData, 63, "\d%s \R%s", StrData, g_cvar_current)
}

menu_additem(menu, StrData)
}

menu_display(id, menu, page)

return PLUGIN_HANDLED
}

/*==================================================================================================
[Menu Exec Settings Part :D]
==================================================================================================*/
public main_menu_func(id, menu, item)
{
if( item == MENU_EXIT )
{
return PLUGIN_HANDLED
}

static Flags
Flags = ArrayGetCell(gx_InfoData[KNIFE_ACCESS], item)

if( (get_user_frags(id) & Flags || !Flags) && item != g_PlrModelNum[id] )
{
g_PlrModelNum[id] = item
}
else
{
main_menu(id, item/7)
}

if( get_user_weapon(id) == CSW_KNIFE )
{
knifes_set_models(id)
}

return PLUGIN_HANDLED
}


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